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Nouveau ! [HS]=> Hell Soldiers est désormais compatible avec l'extension FastNews.kiwi disponible pour votre navigateur. Avec cette extension, vérifiez s'il y a des nouveaux sujets sur ce forum en un clic depuis n'importe quelle page ! Cliquez ici pour en savoir plus.
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[HS]=>W4x Leader

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Inscrit le: 22 Mai 2008 Messages: 3 848 
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Posté le: Mer 12 Oct - 16:22 (2016) Sujet du message: Depth |
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Posté le: Mer 12 Oct - 16:22 (2016) Sujet du message: Publicité |
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[HS]=>®omano Admin Serveur

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[HS]=>®omano Admin Serveur

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Inscrit le: 01 Sep 2008 Messages: 3 267 
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Posté le: Ven 26 Mai - 14:52 (2017) Sujet du message: Depth |
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Nouvelle mise à jour http://steamcommunity.com/app/274940/discussions/0/1290691308571517544/


Citation: | Impact Labs is a group of rogue scientists led by former Aquatekk Industries researcher Dr. Larson. The lab is well known for taking on any project - given the right price. Recently they've picked up a contract of questionable ethics, that aims to identify a species of shark to transform into the ultimate man eater. Two sharks have been identified with the best potential for the project; the Goblin and Oceanic Whitetip. Sides have formed in the lab, and its up to you to help prove which species is the best! Will you fight on the side of the Goblin Shark, the living fossil with a menacing extendable jaw? Or will you fight on the side of the Oceanic Whitetip Shark, a shark known for its dangerous and aggressive behavior toward shipwrecked crews? Choose which side you fight for in the main menu and as you complete matchmade games of Depth your score will earn points for your selected side! The side with the most votes at the end of the event will be chosen as the next shark species added to Depth! |
Au programme donc un nouvel event pour lequel vos point gagnés iront dans un système de vote pour le prochain requin ajouté au jeu: le Goblin shark, ou le Oceanic White Tip (choisissez votre 'team' dans le menu). Mais pas seulement! Une refont de l'interface/lobby avec l'ajout de la social toolbar
Citation: | With Shark Fight we've change how lobbies and the friends panel are presented while still delivering the same functionality as before by condensing them into a new area called the Social Bar. This has opened valuable space along the right side of the main menu which we will continue to tweak in the future. |

un système de crafting pour vous débarasser de vos vieux skin et en crafter d'autre de qualité supérieure
Citation: | Impact Labs has setup an interesting way to recycle the old into the new! Their lab is available for use in crafting new items now in the Store's Crafting area in the main menu, and will even be sticking around after Shark Fight ends. So if at any time you find yourself with items that you don't need anymore, give crafting a whirl and who knows what will come out! |

des caisse qui tombent gratos que vous pourrez ouvrir pour avoir de jolis skins (mais que vous pouvez aussi acheter si le coeur vous en dit)
Citation: | Depth's first event treasure has come ashore! Complete games of Depth during the Shark Fight event to earn Shark Fight Event Treasures! Featuring a variety of new designs for sharks and divers alike, you'll want to be sure to keep an eye out for creations from Impact Labs such as Stitches the Bull Shark, and their heavily modified Harpoon! The Shark Fight Event Treasure will also be available for purchase on the Depth Item Store for the duration of Shark Fight. Event treasures and items gained from Shark Fight will be tradeable and marketable at the conclusion of the event. |

Bref encore une bonne update!
Citation: | Changelog: This includes the major changes since the last update (minor bugfixes and changes are not included)
UI
Steam Lobby chat moved down into the new Social Bar. Steam Lobby member buttons moved down into the new Social Bar. Added an Insert Emoticon popup for Social Bar chat input. Play menus split into MultiPlayer and Solo menus. Matchmaking, Steam, Lobby and Internet errors are more prominently displayed. Fixed bots pushing players off the Round End Scoreboard. Skin Crafting menu added where you can combine skins into a better random skin. Added a special Play menu for Lobby Minions that shows the settings the Lobby Leader has chosen.
Maps
Fixed a godspot in Cove. Temple: Now has 612 treasure pickups, down from 684. Larger, more obvious clusters, similar to the other levels. Less clusters overall. Temple: Opened a wall of Safe 1 main entrance, added some more pillars along the route to the entrace. Temple: Closed up sides of Safe 1 room a little more, each wall was closed up to a different degree based on its circumstance. Normal (static) meshes added in place of destructible/see-through breakable meshes. Temple: Added new mini-attic to Safe 1 Temple: Added a boulder to the ground of Safe 1
Content
Shark Fight Event with Event Treasure, Commemorative Coin, and community voting. Fixed issue where one gib in Bull Beast was unable to be interacted with. Improved Chrome effect of Chrome Skins. Aquatekk ADS Screen no longer disappears when scope is applied. Smiley Face Medkit had inconsistent rarity tiers set.
Performance
Weapon and Shark Skin content layout and referencing changed to improve memory footprint. Increased server tick rate. |
Citation: | Hotfix 1
Added :teamgoblin: :goblin: and :teamwhitetip: :whitetip: emotes Net Score 500 -> 350 Fixed visual issue when receiving Shark Fight Treasure rewards Fixed issue with weapon icons turning green after alt-tabbing Fixed a rare crash
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[HS]=>®omano Admin Serveur

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Inscrit le: 01 Sep 2008 Messages: 3 267 
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Posté le: Ven 26 Mai - 17:24 (2017) Sujet du message: Depth |
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J'ai eu déjà trois "Treasures" dans les deux premier j'ai eu des petits drop, mais le troisième j'ai carrément eu le (quasi) plus gros truc 
https://www.dropbox.com/s/m977q2s08fnwxcr/Capture d'écran 2017-05-26 18.22.…
Pour la progression de l'event on débloque comme les autres fois des 'Coins' de différents niveau selon la progression, ET les fameuses caisses, contrairement aux dernières fois où on débloquait les gros truc que si on farmait comme des porcs. ________________________
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[HS]=>®omano Admin Serveur

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Inscrit le: 01 Sep 2008 Messages: 3 267 
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Posté le: Dim 2 Juil - 15:52 (2017) Sujet du message: Depth |
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Citation: | An Introduction for Maneater
As some of you will remember, just over a year ago Digital Confectioners and Alex Quick, former Creative Director of Depth, decided to part ways. Since then Digital Confectioners have continued developing Depth. Alex has formed his own team, Blindside Interactive, who have been developing a new single player game titled Maneater. Digital Confectioners are unrelated to this project, so we’ve decided to make this post to provide some more info to alleviate confusion between the two brands.
As Depth was built as a joint effort of Digital Confectioners and Alex Quick, we agreed upon both parties retaining usage rights for all of Depth’s code and game assets when we parted ways. Although Maneater is in a new engine (Unreal Engine 4), it still makes use of some of the same assets as Depth, so it is easy to see why people might think it is part of the Depth universe. However, projects by Digital Confectioners and Blindside Interactive are completely unrelated.
Maneater is now well under development and if you are interested in a single player shark experience we recommend following their progress on their IndieDB page. Blindside Interactive is also now looking for a volunteer community manager which we thought some of you may be interested in.
Unforseen Liquid Emission a écrit: | Hi everyone, Alex here!
I'm excited for the interest everyone is showing, but I just wanted to set the record straight on a couple things.
#1. Maneater is a SHARK ONLY single player game. If you want multiplayer or diver pov, you've got Depth for that.
#2. Any Depth assets you see being used are subject to change. A license to use them was purchased from DC last year and have been used to help us quickly block the world out, but we fully intend to replace the majority of them. Yes, that includes Captain Stubbs 
#3. We will be launching our Steam page soon, but I don't have an ETA on that. We will have more info going up on our indiedb page when we get closer to the date! |
soure: http://steamcommunity.com/app/274940/discussions/0/1368380934272332516/ |
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Inscrit le: 22 Mai 2008 Messages: 3 848 
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Posté le: Jeu 6 Juil - 00:34 (2017) Sujet du message: Depth |
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Pourquoi pas... je reste dubitatif mais l'idée est louable. ________________________
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Contenu Sponsorisé
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Posté le: Aujourd’hui à 08:40 (2018) Sujet du message: Depth |
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